![]() ![]() ![]() ![]() Dodge-based strategies, such as utilizing an Antiquarian's Invigorating Vapours, or the Houndmaster's Guard Dog are likely to be ineffective. The Thing has high accuracy on many of its attacks, with Return to the Stars being effectively undodgeable. Weakening Shard reduces all relevant resistances and Transfixing Shard reduces DMG and SPD. In addition to causing massive stress, the Thing will regularly deliver powerful debuffs, stuns, and blight. The Thing has an unforgiving set of targeting biases, prioritizing heroes with the lowest stun resistance with Paralysing Shard and stressed heroes with Phase Gnaw.Īll of the Thing's attacks inflict significant stress damage, and with multiple actions per round, you are in far greater danger from Afflictions and accumulated stress than HP loss in this fight, especially in the first phase before its DMG buff is applied. It can open the battle with any move, but Paralysing Shard, Weakening Shard, and Transfixing Shard all have a 1-turn cooldown, meaning it will never use them twice in one round. This attack does not trigger bleed/blight damage on the Thing, but all other attacks do.Īfter using Return to the Stars at the start of the second round, the Thing receives a permanent buff for +80% PROT, +6 SPD, +40% DMG, and +13% CRIT when below 45% HP. This attack also spawns a Crystalline Aberration, deals a small amount of damage to the Thing, clears all bleed and blight effects from the Thing, and, if used against a party with only one hero remaining, causes the target to lose their turn, permanently stun-locking them. The Thing from the Stars has 2 actions per round, and an automatic action at the start of each round (but not when the battle starts) that triggers Return to the Stars, a skill that hits all party members with Stress damage. Inside the dungeons with potential Thing's presence during the week, it can spawn once in an unexplored or explored corridor. ![]()
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